Snake's place


It had been decided months ago that I would give a talk at Security BSides San Francisco. The subject of my talk was up in the air until just before the conference started, and the organizers were okay with that, but to not inconvenience or surprise the organizers, I decided to present the same…


This is modern feminism ladies and gentlemen… Criticizing a woman for taking her new husband’s last name.


This is modern feminism ladies and gentlemen… Criticizing a woman for taking her new husband’s last name.


Feminists care more about being able to wear yoga pants and leggings to school than they do about the women in other parts of the world that are forced to make them.

How many tumblrinas “killed” themselves before watching the last South Park episode?

Seriously, it’s called satire. You’re not special. Grow up.


This is the greatest thing since sliced bread. Someone needed to address the idiotic behavior Tumblr is encouraging. You are all fucking privileged bastards who’s life is so dull you make up scenarios where you are persecuted and that is fucking disgusting. Yes, there are people who fear for their…




this is so surreal lol


a mostly half-assed comic of utmost topicalicities


Sargon’s latest video is an interesting piece and sheds some light on the mentality of the anti-gamergate crowd and their over-inflated sense of self importance and authority. I’d really recommend watching it, especially if you are interested in the goings on surrounding GamerGate, because this man seems to be another puzzle piece in the larger clusterfuck, with connections to Zoe Quinn, Silverstring Media, and various Kotaku staffers.

A link to the full speech can be found [right here]

The speech he gives is.. Baffling and honestly hard to watch. This is a man so far up his own ass that he’s had to build a new home inside his own ass and give up ever returning to the real world.

He also insists numerous times that he’s a Triple A producer and he’s somehow involved in all levels of game development, from design to setting up the booths at expos and booking flights for journalists, but his resume seems to say the exact opposite. Not to mention that he doesn’t appear to have any actual expertise, considering the bulk of his viewable work online is rambling moronic essays that make my own work look transcendent and enlightened in contrast.

At any rate, Alex Lifschitz gave a speech where he compared games and the community of gamers to things like French surrealist paintings, anti-gay marriage bigotry, and childish cliques because of the “controversy” surrounding Depression Quest when it was put on Steam Greenlight. I can only imagine this is because he’s friends with Zoe Quinn and he’s eager to believe that the backlash she received was due to the fact that she’s a woman and that gamers are elitist retards who want to protect the sanctity of the word “game.”

He is of the mind that Depression Quest represents something far more important and deep than any other game because it’s a “map” of sorts that allows the player to experience and understand the condition of depression. He even believes that it is not just a game, but it is a game that surpasses all other games, defying the classification as being just a mere piece of media.

Without knowing what he was talking about, you might think he was talking about some amazing experience that resonates deeply with every player and truly touches the player’s soul, exploring a dark and troubling piece of the human condition… But it’s worth explaining that he’s talking about something that is essentially an interactive story, with the quirk of closing off certain options after you’ve chosen others. The writing itself is really quite simplistic and basic, showing no literary flare or talent, either.

Needless to say, his opinion on Depression Quest and video games in general is utterly worthless. It’s not even something that can be attributed to passion or loyalty to the game.. It’s more like fanaticism. Like he doesn’t care about Depression Quest as an actual thing, but more like an ideal.

Then he goes and confirms this by insisting that impartiality is bullshit because people can’t control how they feel. In a stunning lack of perspective, he blames the audience, and games journalists by extension, because game companies have to go out of their way to bribe them with trips to E3 and bar tabs and free travel expenses, and then expect good coverage, because they can’t trust them to effectively cover and promote their games otherwise.

While I think its absolutely wrong to bribe good scores from reviewers with special treatment, I think the problem is not one-sided. The gifts aren’t mandatory. They aren’t forced to accept special treatment. Readers demanding impartiality want to know that they are being told to buy a game because it is good and enjoyable and engaging. They want to trust that the reviewer has the readers’ interest at heart, instead of their own personal gain or ideological biases…

Lifschitz seems to think that whining about misogyny is looking out for the best interest of players, instead of just airing a pointless, unrelated grievance they’ve only experienced because they are thoroughly entrenched in a mindset that seeks to be offended.

In fact, using a review, something people seek out specifically for information about a game and only that game, to soapbox about women’s issues and poorly informed ideas about the unfair treatment of women in modern media is exactly the sort of shit you don’t do. That goes beyond impartiality and simply becomes a dumb thing to do.

Lifschitz retorts to his angry gamer strawman with a lengthy run-on insult, questioning the intelligence, taste, morality, calling them too uncultured to recognize the importance of being offended, and capping it all off by saying that gamers are, “Dishonest sacks of hot garbage that should be broken on racks.” (direct quote)

Hilariously, his little tirade gets a small cheer out of a single person. Most of his audience is staring at him completely still and unemotive at this point. Many can be seen staring at phones and laptops in clear view of the camera.

His grand statement in all of this is that he, and by extension the games industry he insists he represents, look to game journalists for meaning and guidance, but gamers want to burn everything to the ground by demanding that everything be homogenized and made bereft of any meaningful impact.

Let’s not forget.. He’s pissed that people don’t like Depression Quest, but do enjoy Grand Theft Auto V, and he equates this to gamers wanting to destroy the industry by… insisting that reviewers don’t make a big fucking stink about how something might offend someone… And that’s sort of the crux of his argument. He wants to know if a game is sexist or misogynist or racist or might make him uncomfortable.

He’s such a self righteous sack of shit that he’s begging journalists to make games reviews and the discussion about games to be strictly about issues because he thinks that will somehow fix the industry and it will save him the trauma of finding out, by accident, that a game with guns and shooting also features people getting killed, and being bothered by it.

It shows a massive misunderstanding and a self-centered view that amounts to being pissed that people aren’t catering to his needs, and because he doesn’t like it, it must be an industry-collapsing problem. People go to game review sites to read about and learn about games in order to inform the decision of whether or not to purchase a game. They do not want lectures about bullshit feminism and misogyny and that’s not some grave sin that will turn all games to shit forever.

The end of the speech spins off drastically with a flurry of contradictory statements, like saying to push an agenda, but not to let academia of company bribes let them be biased, but also to be biased… Then capped by Lifschitz declaring that GTA isn’t a game and then breaking the disk. Some of the audience actually wakes up for this part and whoops and cheers as he struggles to break a single DVD. His closing statement is that the millions of people who play and enjoy GTA are on their own.

What I can take from this is that he seems to think that the only people who matter are the game devs (which he is not and should not be speaking for) and the games journalists who talk about the important aspects of games.. Going by his gushing praise for Depression Quest, I can only assume he means addressing the parts of games that ‘map’ parts of the human experience and have meaningful content, but his examples are all about how he doesn’t want to be offended by racism and violence against women, and how journalists NEED to inform him, rest of the audience be damned, because that’s somehow more important than the game itself.

The fascinating thing is how astoundingly narcissistic it all is and how important and valuable Lifschitz feels his opinions on the matter are. If a game has some sort of message or at least some relation to the typical social justicey issues and talking points, it makes it unbelievably good to him.. But if a game, like GTA, is offensive in some way, it deserves to be destroyed and derided because it’s destroying the industry..?

I may be having problems parsing his message, but if you watch the whole 9 minute speech, the guy really is all over the place. At one point, he’s insisting that DepressionQ uest is the greatest thing ever and that gamers are snobby, disdainful morons for trying to exclude it.. and then he switches gears to saying that gamers are destroying the industry for complaining about a reviewer whining about female representation in GTA (of all fucking games)… and then he spins off into some rant about how he NEEDS to be informed if a game is offensive because the industry is turning into an eternally burning pile of garbage otherwise.

It would seem that his main concern is that he believes is opinions, his morals, and his sensibilities are the most important, and by not catering to them, it is a massive problem that is killing him and the industry at large. His solution is to encourage journalists and voices in the industry to talk more about important things, because gamers are too stupid and shouldn’t be listened to.

If this is sounding familiar, it’s because this is almost exactly what GamerGate and its followers are dealing with.

Games Journalists believe they have divine authority to silence the voices of all gamers who disagree with them, the select few who are clearly smart enough to recognize the overwhelming importance of games like Gone Home and Depression Quest. They feel entitled to dominate the conversation because they think they know better than a billion fucking gamers who don’t share their obsession with equality and diversity.